Transfr’s VR guided training simulations provide a safe and productive environment to develop skills and learn from mistakes without harm to health, life, property, or expensive equipment.Transfr’s VR simulations align with OSHA10 and NCCER core credentialing standards and support the development of a sustainable quality workforce.
VR guided simulations provide training in fundamental construction skills which can be used to increase awareness of the requirements of the job and attract new talent
VR training simulations by Transfr allows learners to perform practical skill projects without capital investment and raise awareness of the nature of the jobs in the industry. VR training simulations act as a great tool to attract women and underrepresented communities to the field of construction by providing a safe unbiased learning environment
VR training simulations reduce the training times and the need for continuous supervision for industry certifications like OSHA10 and NCCER core. VR guided simulations provide undivided attention to each learner through a digital coach to enhance critical skills in construction
VR guided training simulations offer smart learning opportunities in a safe supervised environment to upskill new hires and reskill seasoned employees. Training teams can focus on task-specific training for the jobsite which will improve employer’s credibility in industry assessments like Construction Workforce Development Assessment (CWDA)
VR guided training simulations offer engaging opportunities to spread awareness and accurate information about the industry to fill up recruiting pipelines. VR training offers the opportunity to train remotely, gauge interest, and recruit from cohorts of interested individuals with basic job site skills.
VR guided training simulations can be implemented as an add-on to enhance the mentoring and formal on-the-job training programs for craft workers to learn basic construction skills. VR training simulations align with OSHA 10 and NCCER core certification standards and motivates the craft workers to get certified and obtain higher wages
The Construction Industry Institute,Construction Labor Research Council, and CURT all estimate over 200,000+ new craft workers are required every year in the field of construction to keep up with the demand. The construction industry’s unfavorable image continues to hamper recruitment of young craft workers who are concerned about low salaries, work stress, unsafe work environments, job security, and physical demands. One way to address the current shortage of skilled craft workers in construction is to provide awareness and innovative training opportunities.
Immersive VR Construction simulations from Transfr improve your company’s construction skills training by reducing training times, resource needs and provides a judgment free learning environment for learners of all ages, genders, and backgrounds. VR training simulations allow learners to perform practical skill projects without risk of damage or injury.
VR training simulations reduce the time and continuous supervision needed to begin earning industry recognised credentials like OSHA10 and NCCER. Transfr’s guided VR simulations provide undivided attention to each learner through a digital coach to reinforce lessons learned and develop critical thinking skills on the job site.
VR training simulations from Transfr are developed in alignment with industry standards and common practices for OSHA10 and NCCER core credentialing.. With unlimited opportunities to train individuals remotely in a safe, immersive virtual learning environment, Transfr’s VR training simulations can be used to increase awareness of the requirements of the job and attract new talent to the industry.
Safe use of hand tools and power tools
In 2022, the National Center for Construction Education and Research (NCCER), in association with Associated Builders and Contractors of Illinois (ABC Illinois), conducted a pilot to investigate the use of virtual reality (VR) training on student learning & engagement.
In 2019, TRIO approached me and offered to provide the curriculum, help train the students, with the possibility of hiring them right out of high school. This was my dream! And now we’ve enhanced the classroom experience with the VR headsets.