VR remains a relatively new technology and some people may have heard about possible negative consequences of VR usage, such as motion sickness or “cybersickness.”
Research from the Transfr Learning Intelligence team encompassing several hundred user sessions shows almost universally low reports of discomfort and physical fatigue when using VR simulations.
VR remains a relatively new technology and some people may have heard about possible negative consequences of VR usage, such as motion sickness or “cybersickness.”
Research from the Transfr Learning Intelligence team encompassing several hundred user sessions shows almost universally low reports of discomfort and physical fatigue when using VR simulations.